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Old Feb 06, 2006, 09:15 AM // 09:15   #21
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It goes both ways. Warriors can't take the aggro if the back and mid line are right next to them.

Monk: Stop using sprint and rushing into battle!
Me: Would you prefer being attacked instead, because you don't seem to know how to shake off aggro or anything about positioning. I can arrange it if you feel the need to play meatshield.

Monk: Stop charging into battle my energy is low!
Me: I am a warrior, I usually have full energy, you are not indicating to me that your energy is low and I couldn't know otherwise.
Monk. My energy is 12 of 74.
Me: Learn some energy management then get back to me.
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Old Feb 06, 2006, 09:22 AM // 09:22   #22
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Granted I play as a monk and yes some times it is a pain in the ass, though recently I have had to kick some monks from my group that expect to get paid for there healing.

If monks want to get paid for their healing than warriors should get paid for there tanking, rangers should get paid for their damage, trapping or interrupting, eles should get paid for there damage and so forth.

If you pick a class and use that class as a healing class, don’t expect to get paid for doing what you’re meant to.
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Old Feb 06, 2006, 09:22 AM // 09:22   #23
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One of my chars is a monk, simply to understand how monking works and it was a good way to get invited in every PUG very fast.. I think its a good learning experience for all players to play as monk for a while..

Anyway, I would add a few more points:

1) Attacking the same target would be nice, but also don't run off from the group to far, if you ever expected healing. Running & healing won't work together you know...

2) If a monk states that its energy is 'x of y', and x is very, very low, it is his way to tell, very fast, that he almost have no energy to heal them. It is not the trigger for warriors to tell their energy level to the whole group. To be honest, we don't care about warriors energy level

3) Healing monks aren't invincible (hey, I said 'Healing' not 55hp monks...)
If you run into 4 mobs, die and left you teammates far away in front of the four mobs, then don't expect to be ressed quickly, monks cannot res you in middle of attacking mobs

4) 'Res takes time, time a monk cannot heal' repeat that line over and over again to understand why someone isn't directly ressed. A good monk will res *only* if he/she is sure that other teammates can live without healing for a while.

5) If a monk calls for "Regen", it doesn't mean the dutch word for "rain" nor does it mean "Rush 2 Everyplace 2 Get ENemies aggro". Really, it means, 'please, stop fighting, don't aggro, let me get all my energy back'

6) Although Necro's using Death skills might not agree, a lvl9 in an lvl20 mission might not be very handy. Don't expect a monk to heal you all the time. He has to choose between healing you as lvl9 all the time and have no energy left, or heal the others of the party and then have spare energy left to heal you...hmmm....guess what he might choose...

7) Ressing a monk during a battle would be nice, since you health is depending on it. Having a res signet or whatever would be usefull, don't assume 'hey the rest will have res or something'.

8) CALL if you are ressing. That way, the monk, or others of your party, will not spill any energy to fail to res the same person.

9) Don't use you precious res signet if battle is over and the monk is still alive. Let him take care of res. Use res signet if monk is down, or when you think its needed in the middle of a battle

10) fighting in the middle of a lava stream or poison swamp is a thing that henchies do. Well...don't act like henchies...try to lure them out of the swamp, or get out of the swamp yourself quick enough.

Ah well, that's it. On other hand, as Monk, don't try to be arragont and ordering everyone what to do. The way you do it makes the difference, like:

"Hey ranger, let the warriors tank, you can do more damage from up that hill with your bow"

instead of

"Oooh...you fsking NOOB ranger, GET AWAY there ! I NOT GONNA HEAL YOU"

It a level of maturity, for all players involved, I guess...
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Old Feb 06, 2006, 09:24 AM // 09:24   #24
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the problem monks have is that the good groups dont bother to look for monks and just grap mhenlo and lina to do the mission
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Old Feb 06, 2006, 09:25 AM // 09:25   #25
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Quote:
Originally Posted by Makkert
I remember using Unyielding once. Most fun I ever had with my monk.

~Riverside Mission~
3 guildies meet up
guildie1(g1): Do we want PuP's or Henchies?
g2: henchies. usually better.
me: PuP's. I feel like being entertained.
g2: and then be screwed over by an idiot?
me: I'll pack Unyielding to be sure.
g1: ok.
~invites a few pup's~
warrior pup runs off like a chicken without a head, and gets killed.
I res with Unyielding
war: wtf? Unyielding? Don't you know how this game works?
me: I do. that's why you are placed under unyielding
~ next fight war almost succeeds in dragging back to much aggro to the party, a quick doubleclick prevents this and he falls dead ~
war: wtf?
me: be a good boy now

after a little time he got it, and we didn't have any troubles after. I could savely res him with the other res spell i also had.
LOL Unyielding rocks!
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Old Feb 06, 2006, 10:12 AM // 10:12   #26
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this works both ways, i've lost count of the times i've been in a group with monks who always think they are the only important part of a group and spout rubbish like

1)i want that item or i wont heal you
2)we're doing this my way or i wont heal you
3)im allowed to talk crap and be abusive cos im a monk and if you dont like it i wont heal you

the list could go on and on so monks arent perfect themselves and yes monks do also tell other classes how to play.

also had a great monk in tombs who, when asked if the group wanted me to take self heal and drop a damage skill (since i cant drop the res sig, mantra and glyph) quickly piped up and said 'take all damage i can heal you'. of course its pretty obvious to state that during our time in there the same monk who told me not to take self heal was the one spamming 'omg you have no self heal you n00b, im not going to waste my energy healing you'.
and no i wasnt petty enough to tell him that i wasnt going to waste my energy nuking all the monsters.

i think the moral here is there are no bad classes just bad players
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Old Feb 06, 2006, 10:13 AM // 10:13   #27
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Quote:
Originally Posted by Kaguya
Too bad the people that should be reading this aren't reading the forums

Got an idea from this tho, I'll start spamming 'attack that monster' when someone spams 'heal me'
/signed with a vengeance!!!

Hehe
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Old Feb 06, 2006, 10:37 AM // 10:37   #28
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Quote:
Originally Posted by merty
On other hand, as Monk, don't try to be arragont and ordering everyone what to do.
Agreed, do not be an arrogant Monk! Charging people to heal them, being a dictator thinking you're an expert at everything or just being a plain jack*** is uncall for and disrespectful. It gives other Monks out there who are honest, humble and modest, a bad name.

Be helpful and give good advice.

I need sleeeeeeep.
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Old Feb 06, 2006, 10:58 AM // 10:58   #29
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Quote:
Originally Posted by Ensign
If you're monking and some pompous idiot starts calling for heals or otherwise tells you how to do his job, start calling targets and screaming at them to kill whatever you called. Repeat until they get pissed off and shut up.

Peace,
-CxE

lol that's a good response Lots of threads like this one have popped up before, guess nothing changes hehe I do find it amusing the times someone (usually a warrior in my experiences) says "heal me!" like I'm NOT spending all my time as a monk looking at their health bars

The "res me!" ones, in the middle of a battle especially, seem to have difficulty understanding you're too busy trying to keep the rest of the party alive to stop and use up all your energy to rebirth them... good times

p.s. the whole arrogance thing is not limited to monks, you'll find just about every class does it; it depends a lot on the player behind the screen. Warriors, rangers, monks etc. all the same, depends on the player behind the controls.

Last edited by Xenrath; Feb 06, 2006 at 11:00 AM // 11:00..
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Old Feb 06, 2006, 11:06 AM // 11:06   #30
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Ah here it is, was looking for an old post of mine hehe. If only the "heal me!" types would realise, being a monk in Guild Wars looks mostly like this

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Old Feb 06, 2006, 11:12 AM // 11:12   #31
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2) If a monk states that its energy is 'x of y', and x is very, very low, it is his way to tell, very fast, that he almost have no energy to heal them. It is not the trigger for warriors to tell their energy level to the whole group. To be honest, we don't care about warriors energy level

Lol I've got this into my brothers head now, stillsee it though xD
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Old Feb 06, 2006, 11:12 AM // 11:12   #32
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Xenrath, Merty and OP, allow me to sign wholeheartedly

I agree that there are a lot of bad monks out there, and as a monk I too think that monks shouldn't get paid to heal. But just like a monk should say thank you to someone removing that foe from their back, a ty to a monk is easy to do and often appreciated.
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Old Feb 06, 2006, 11:27 AM // 11:27   #33
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Quote:
Originally Posted by Studio Ghibli
Howdy,

Just because I've suffered another awful run with newblets, I feel compelled to make this post, a post I've seen a number of times over already.

Here we go!

-


1) They know when your health is low, so don't bother spamming it. Don't bother spamming "heal me," either. Again, the monk is aware your health is low. If they're not healing you, they probably have energy issues, are running from an aggro that someone failed to control, or is otherwise occupied.

2) The monk recognizes when you're dead. There's no need to say, "Hey, I'm dead!" or "Res me!" The monk needs no reminder. Seriously.

3) Insulting the monk isn't the best thing in the world. If they're having trouble healing you, you're probably doing something wrong, and insulting them is only going to make them not want to heal you. If you're taking a lot of damage, figure out why, and try to resolve it.

4) There exist monks out there besides "healing" monks. A monk can do more than "heal" to be effective. While ArenaNet has done a wonderful job of nerfing enchantments, these spells can still out-do healing spells when used properly. That's not to say that healing has no place on a monk's bar. Just that, hey, if you find a prot monk, don't immediately think he's worthless and demand they switch "all heal plz."

5) This one's a biggie for me, so it's worth repeating.

Don't spam "heal me." Don't tell me to heal you. As a monk, I'm aware of your health, and I know what to do about it. I don't tell you to attack that monster or use that skill. If you feel uncomfortable with the monk's abilities to keep you healed at maximum health 100% of the time (which is unlikely; a monk's duty is to simply keep everyone alive), then bring a self-heal.

Your monk -will- appreciate it.

And understand--if there's a point when the monk's ability to mitigate damage is being outpaced by the damage itself, there is probably a problem beyond the monk itself. Why isn't aggro being focused? Why are the soft-targets taking that much damage? What could -we- as a team be doing to make this fight easier besides spamming "MONK HEAL ME" until everyone is dead.

6) When your monk says wait, WAIT. There are no ifs/ands/or/buts about this. Your monk is designed to keep the party alive. If your monk says wait, there's probably a good reason as to why they need a moment.

7) Being a monk is a very ungrateful job. In most mission areas, you see plenty of warriors, a good number of rangers, et cet... but only a handful of monks. Why's this? If people aren't telling you HOW to do your job or HOW much you suck, they're not telling you much at all.

Thank your monk once and awhile, and recognize that they have a very tough job. Anywhere from four to eight people in a group, and only so much energy--and if the group doesn't understand the concept of aggro management, things can become dicey fast.

.. and I think that's about it.

[name removed to respect privacy], this post is dedicated to you, as well as the w/mo of the party.

And, don't forget, I was right when I said those two groups weren't auto-aggro.
QUOTED FOR TRUTH!
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Old Feb 06, 2006, 11:53 AM // 11:53   #34
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/signed

Semi retired monk. Only time I play heal/protect monk is when a guild group really needs my services. Vengence is not only a good in-battle rez for a critical team member, it's also a lot of fun when they fall over ten seconds after the battle! WTF happened!!
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Old Feb 06, 2006, 11:56 AM // 11:56   #35
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Quote:
Ranger : why didn’t you heal my pet.
Me : ok next time I’ll let you die and keep your pet alive.
lolol comedy!
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Old Feb 06, 2006, 12:09 PM // 12:09   #36
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Quote:
Originally Posted by Xenrath
Agreed. Although I don't seem to recall where the carver came from.

My one experience to monking made me view monks in a new light again. Thank GOD I was in a respectful team.

Except I was the only heal/protector, was an Elementalist, had nearly no monk skills at all, and had to keep alive the whole team...that was a nightmare.
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Old Feb 06, 2006, 12:18 PM // 12:18   #37
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Quote:
Originally Posted by Marodac Evilbane
Xenrath, Merty and OP, allow me to sign wholeheartedly

I agree that there are a lot of bad monks out there, and as a monk I too think that monks shouldn't get paid to heal. But just like a monk should say thank you to someone removing that foe from their back, a ty to a monk is easy to do and often appreciated.
Seconded.
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Old Feb 06, 2006, 12:46 PM // 12:46   #38
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Quote:
Originally Posted by Ensign
If you're monking and some pompous idiot starts calling for heals or otherwise tells you how to do his job, start calling targets and screaming at them to kill whatever you called. Repeat until they get pissed off and shut up.

Peace,
-CxE
On the other hand, details about condition/hex status on other characters on the team, Endure Pain wearing off, imminent plans to overextend, and the like actually are useful, although I do so love pissing off whoever plays warrior when I monk =D

So, yeah, it's not so useful to have people yell at you asking for heals, no, but don't let Ensign's forgetting to add the proper caveat make you filter out the useful feedback from your team along with the chaff. Sometimes the warrior really does need blind removed.
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Old Feb 06, 2006, 01:01 PM // 13:01   #39
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anyway nowadays i concentrate on protection, i took some boon skills which some can heal while im protecting, and TBH i try and obviod healing completly, although i got a low energy cost healing build i still abviod healing like the plague

the only instancies when i got healing monk is either with guildies, or a group that are fun, and that i think i know that there knowing wat to do.

many times iv went into a group that already had 2 monk in the party in THK , and been asked "char name"change to healer for this mission then i say

"monk are you to healers?"
they say
"yeah we are"

so i refuse to go healer 3 healers are over spamm i said,

"ill go protection monk, ill spamm aegis so that the healer monks can have an easier time healing when u aggro"

the leader (warrior) said
"if you dont change to healer you are kicked from the group

i said "fine then 3 healers arent needed so ill leave then"

i got kicked so i was waiting for my friend who had to do THK so i waited, i got pinged by the two monks

"this group is crap wish we had you here to use protection the 3rd monk hasnt got the right setup and the warrior is rushing all the time"

they ended up all coming back to THK failing the mission

the two monks ended up joining my team i made with my friend (we took a ranger and a mesmer caus they were finding it hard to get a group)also my m8 was warrior, (he had a monk also) so he always askes if us spellcasters were full with energy then he aggros

we ended up completing the mission in record time for us and the monks thanked me and my friends(so did ranger, and the mesmer) and with that group we went on to do all the RoF missions that day

just shows you that in hard missions 2 monks and a protector is better than 3 heaelers, healers can heal youre wounds to a certain point, a protector can stop you from being hurt at all
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Old Feb 06, 2006, 01:06 PM // 13:06   #40
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Much as I agree with the original post, there really is little wonder why players feel obligated to tell the monk what to do.

The truth is that 75% of healers and 85% of prot monks in PvE, really have no idea what they are doing and are as good as useless. As anyone who plays monk(and isnt one of the above mentioned majority), you know when you have healed, and have a good idea what the other monk/s in the group are up to. Pretty often its not that much.

All you need to do is play PvE for a while, and you see a full spectrum of muppets, from warriors with holy rods to rangers with eruption. Unfortunately, the same applies to many monks.

The moral of the story is if you dont expect to play with idiots and be treated as one yourself, dont play with PuG groups.
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